| Player | Alliance | Field (HF) | Anthill | Tech | Fight |
|---|
| Target Player | Max Troops Known | Tech Levels | Last Seen |
|---|
Filter ecosystem by HF potential to identify dangerous actors or potential targets.
Normalized index vs. server average. Score of 50 = exactly average. Select an alliance to profile it.
Relational force-directed mapping. Physical distance is determined by calculating exact flight times based on the selected Attack Speed.
Estimated sleep windows based on inferred timezone patterns.
| Rank | Alliance | Field (HF) | Avg HF/Memb | Anthill | Technology | Fight | Members | Chart |
|---|
Alliances marked as war targets. Nodes appear red in the Realm Graph.
Allied alliances. Nodes appear green in the Realm Graph.
Free-form council notes. Saved locally.
Cross-referencing current alliance rankings with diplomatic status. Click any alliance to set relationship.
| Rank | Alliance | Field (HF) | Members | Status | Action |
|---|---|---|---|---|---|
| Loading alliance data... | |||||
| IGN | Role | Created | Actions |
|---|
Members with significant HF drops since last snapshot. Possible enemy attacks or voluntary transfers.
TQC members ordered low to high. Full range visibility required for chain Flood planning.
Targets ranked by Glass Cannon score (HF ÷ Defensive Tech). Cross-referenced with Realm flight times from your coordinates.
| # | Target | Alliance | HF (Loot Potential) | Def. Tech | GC Score | Flight Time | Coords |
|---|---|---|---|---|---|---|---|
| Enter your coordinates and click Compute to generate strike queue. | |||||||
Compare any two historical snapshots. See who grew, who lost HF, and who appeared or disappeared.
| Player | Alliance | HF (Before) | HF (After) | Δ HF | Δ % | Status |
|---|---|---|---|---|---|---|
| Select two snapshots to compare. | ||||||
| Time | Event | IGN | Details |
|---|